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Player's field guide

RxDrop, step by step

Every mode, every kind of virus, and every modifier, shown as real moments from the game. Each sequence was staged in the game itself and captured frame by frame.

The basics

A level 2 game: the bottle with twelve viruses, score panel on the left and virus count on the right
A game in progress. Left: score, level, speed, the era's physician and the next capsule. Right: viruses left, by colour.

Capsules fall in two halves. Line up four of one colour in a row or column and they burst. Viruses count toward the four. Clear every virus to finish the level.

You only lose when capsules back up out of the neck, the small chamber at the top of the bottle. A full bottle is not a loss by itself.

The twenty levels run through ten eras of medicine. The bottle and the physician change, but red, yellow and blue always keep the same hue.

Clearing a virus

A yellow virus and one yellow half on the floor, a yellow-yellow capsule falling above

A yellow virus and one yellow half sit on the floor. Steer the yellow capsule into the gap beside them.

Four yellow cells bursting on the floor

Virus + 3 halves = four in a row. They burst together.

The floor is clear, only the red and blue viruses remain

The virus is gone. Two left to go, and the next capsule is already coming.

Tip. The ghost outline on the floor shows where the capsule will land. Use it with hard drop (Space) to place quickly and accurately.

The three modes

Title screen with the Play button and Solo, Daily and Versus selector
Pick the mode on the title screen, under Play. Options holds level, speed, Resistance and the modifiers.
ModeWhat you do
SoloThe ladder. Choose a level (0–20) and speed. Clear the bottle to move up. Beating level 20 finishes the campaign.
DailyOne bottle a day, the same for everyone. It always comes with two modifiers, named on the card. That's why Daily feels different. Read them before you start. Your best try of the day is kept.
VersusTwo players, one keyboard. Same layout, same capsules. Clear more than four at once, or chain clears, to drop garbage halves on your opponent. Clear your viruses first, or outlast them.
Two bottles side by side in versus mode
Versus: both bottles get the identical deal, so it's skill, not luck. Player 1 uses ADS, Q/W rotate, E drop. Player 2 uses the arrows, ,/. rotate, / drop.

Resistance: viruses that change colour

A red virus with a ring around it, flanked by red halves
The red virus wears a ring: it is about to mutate.

Turn on Resistance in Options and viruses age. Every 8 capsules each one ages by a step. When one reaches the limit it changes to a different colour.

A virus close to turning shows a pulsing dashed ring. The panel shows how close the board is to its next mutation.

How to beat it. Don't hoard. If you have a clean clear on a ringed virus, take it now. A setup built around a red virus is worthless once it turns blue.

Tolerant viruses: use the other colour

Viruses that survive long enough become tolerant. Your normal clear through them bounces off: you hear a dull thud, the medicine clears, the virus stays. Each bounce still wears it down one step, so the slow way always works.

The fast way is collateral sensitivity: a tolerant virus dies to one specific other colour, cleared beside it (touching it, not through it). That kill also pays double.

Tolerant reddies toblue · Tolerant yellowdies tored · Tolerant bluedies toyellow

You don't need to memorise this. A tolerant virus glows in the colour that kills it.

A red virus with a blue aura on the floor, two blue halves beside it, a blue capsule above

A tolerant red virus, glowing blue. Two blue halves already touch it. Bring the blue capsule down to the right.

Four blue halves bursting beside the red virus, which bursts too

Four blue clear next to the virus. It dies with them.

The floor clear, a 'written up' notice at the bottom

Cured, for double points. The first time, the find goes in your formulary notebook.

Hybrid strains: clear both parents

A virus kept covered by the wrong colour for too long can combine into a hybrid. You'll recognise one because it is split down the middle into its two parent colours, for example half yellow, half blue, with a dark seam. Four of one colour won't clear it. There are three ways to beat one:

  1. Both parents, any time. Clear one parent colour beside it, later clear the other beside it. The game remembers the first one.
  2. Same parent twice. It reverts to a normal virus of that colour. Then clear it the normal way.
  3. Both parents in one cascade (expert). This makes an antibody, which destroys the hybrid and the cells around it, for 4× points.

Here is the expert play, frame by frame:

A half-yellow, half-blue hybrid virus on the floor, three yellow halves beside it, a staircase of blue halves above them, a yellow-blue capsule on the right

A yellow/blue hybrid. Three yellow halves sit beside it, with blue halves stepped above them. Drop the capsule yellow-end-down into the last column.

The yellow row bursting next to the hybrid virus

Four yellow clear beside the hybrid. That's parent one.

Blue halves have dropped to the floor and burst, with a white flash on the virus

The blues fall into the gap and make four in a row. Parent two, in the same cascade: an antibody fires.

The floor is empty

Hybrid gone, area cleaned up, 4× points.

Avoid making hybrids. They form when you bury a virus under halves of another colour. A hybrid always keeps two open sides, so it can always be reached, but it's still slower to kill than the virus you started with.

Modifiers

Modifiers change the rules of a run. Daily always uses two. In Solo you can switch them on under Options. Each one has a built-in limit, so none can make a level impossible.

A column of the bottle shaded with diagonal stripes
Quarantine. The striped column refuses capsules.

Quarantine

One column is sealed. You can't place in it, but lines still clear through it, and pieces still fall through it.

To clear it: make a clear right next to the sealed column, or wait. It lifts on its own after 10 capsules.

A falling capsule with one half grey and crossed out
Contaminated batch. The crossed-out half is inert.

Contaminated batch

Some capsule halves are duds. They stack and fall but never match.

What to do: park a dud right next to a clear you're planning. An inert half touching any clear washes out with it.

A crowded level 10 bottle with the Outbreak badge in the side panel
Outbreak. Viruses spread into empty neighbouring cells.

Outbreak

Viruses copy themselves into adjacent empty cells on a timer. In exchange, capsules come twice as fast. Each virus spreads at most once.

What to do: kill early, and don't leave empty pockets next to viruses. The space you're "saving" is where they will grow.

A bottle where many viruses wear rings, with Rationing and a Resistance meter in the side panel
Rationing. Viruses of the missing colour build tolerance (rings).

Rationing

For a stretch, one colour isn't dealt at all. It rotates back on a fixed timer, so the wait is always predictable. While a colour is out of stock, viruses of that colour build tolerance.

What to do: it's a slow grind. Keep spaces open for the returning colour, and expect to use the collateral colour on viruses that turned tolerant.

Phototherapy

The bottle clouds over row by row, worst where viruses are. Press Shift or L to enter the light chamber. Your controls now steer falling block-shaped light pieces. Each line of light you complete scrubs the lowest cloudy row clean. Viruses are frozen while you are in there.

The lower rows of the bottle dimmed by fog, Light therapy meter on the right

The lower rows are fogging up. The Light therapy meter shows how dirty the sample is.

A glowing square light piece falling over the dimmed bottle

In the chamber: a light piece falls. Complete lines with it to clean rows from the bottom up.

Before you go in: place your capsule first. Entering the chamber drops the current capsule where it stands. The lamp needs a rest between visits, and if you overfill the chamber you're sent back. You can win without ever using it; the fog never hides the falling capsule or where it will land.

Controls

ActionKeyboardTouchGamepad
Move← → or A DButtons, or drag the bottleD-pad / left stick
RotateZ / X, ↑Tap the bottle, or slide upA / B
Hurry down↓ or SHURRY, or drag downD-pad down
Hard dropSpaceDROP, or flick downD-pad up / Y
Light chamberShift or L
Pause / RestartP / RPause cardStart / Select

Rotation has two shapes, not four. Rotating twice just swaps the colours in place.

Cheat sheet: "how do I clear this?"

You seeDo this
Normal virusFour of its colour in a line through it.
Pulsing dashed ringAbout to change colour. Clear it now if you can.
Virus glowing another colour, clears bounce offTolerant. Clear four of the glow colour touching it. Or keep clearing its own colour to wear it down.
Virus split into two coloursHybrid. Clear both parent colours beside it, or one parent twice.
Striped columnQuarantine. Clear beside it, or wait 10 capsules.
Crossed-out grey halfDud. Park it next to your next clear.
Bottle getting darkPhototherapy fog. Place your capsule, then L for the light chamber.
A colour stopped comingRationing. It's back on a timer; leave room for it.